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- This is a collection of helpful hints for setting up flight controls.
- **********************************************************************
-
- Joysticks
- ----------------------------------------------------------------------
-
- Mouse
- This is the default option. Stick inputs come from the mouse.
- Double-click to re-center.
-
- Generic 2-Button Joystick
- The Generic 2-Button Joystick can be any standard joystick device
- with at least 2 buttons that are not programmed to send keyboard
- commands. Any other buttons or switches which are programmable will
- work normally; any other buttons or switches which are not
- programmable will be ignored.
-
- Generic 4-Button Joystick
- The Generic 4-Button Joystick can be any standard joystick device
- with at least 4 buttons that are not programmed to send keyboard
- commands. Any other buttons or switches which are programmable will
- work normally; any other buttons or switches which are not
- programmable will be ignored.
-
- ThrustMaster XL
- The XL and X-Wing are functionally equivalent to the FCS. See below.
-
- ThrustMaster Flight Control Stick (FCS) or
- Pro Flight Control Stick (PFCS)
- The FCS, PFCS and Top Gun joysticks have a trigger, 3 buttons and a
- 4-way hat switch.
-
- Castle Switch
- The Castle Switch controls views. There are two sets of views,
- toggled from one set to the other by the pinkie switch.
-
- Set 1 Forward: up/forward view
- Left: left view Right: look right
- Back: back view
-
- Set 2 Forward: up view
- Left: left/back view Right: right/back view
- Back: back/up view
- Thumb Buttons
- The upper thumb button, near the castle switch, is your bomb release
- switch. The middle thumb button deploys dive brakes on planes
- equipped with them (P-38 Lightning, F4U Corsair, F-86, and MiG-15).
- Trigger Button
- The trigger button, as you might imagine, fires your guns.
-
- In Windows 95, the FCS hat may be treated as either a POV switch or
- as a third analog axis. Although the POV switch may seem to be the
- more obvious choice, you may find that it works better in Air Warrior
- as a third axis. Try this if you find that some of the views will
- not work.
-
- ThrustMaster FLCS
- The F-16 Flight Control System is a fully programmable controller
- with a two-stage trigger, 4, 4-way switches, and 4 buttons.
- Air Warrior expects that one input will be programmed as button 1,
- usually the fully depressed position of the trigger. The 4-way
- switches and all other buttons should beprogrammed for keyboard
- inputs.
-
- ThrustMaster F-22 Pro
- You can also use the FLCS selection for the ThrustMaster F-22 Pro,
- which has similar capabilities.
-
- CH FlightStick Pro
- The FlightStick Pro has a trigger, 3 buttons, and a 4-way castle
- switch. It is not a programmable joystick.
- The FlightStick also has a rotary throttle control. Select the
- Generic Analog Throttle Control to use it.
-
- CH Combat Stick
- The Combat Stick has 2, 4-way switches, 5 buttons, and a trigger. It
- is not a programmable joystick.
- The Combat Stick also has a rotary throttle control. Select the
- Generic Analog Throttle Control to use it.
-
- CH Fighter Stick
- The Fighter Stick has 4, 4-way switches, a trigger, and three
- buttons. The 4-way switches are programmable using the CH utilities.
- The Fighter Stick also has a rotary throttle control. Select the
- Generic Analog Throttle Control option to use it.
-
- CH Force F/X Stick
- This is essentially the Combat Stick with the addition of I-FORCE
- force feedback.
- NOTE: AWII does not support the discrete button mode for the
- CH Force F/X joystick.
-
- Configure force feedback in the AWII program from the first
- controller setup dialog.
- Serial Port:
- This section allows you to specify how the serial cable from your
- force feedback stick is connected to your PC. For most people this
- will be one of the standard PC serial ports, COM1 through COM4. For
- those with an add-on communications board can select 'other' and
- enterthe appropriate address and IRQ. Use the test button to verify
- your settings.
-
- Effects:
- The controls in this section allow you to set the level of each of
- the individual effects supported.
-
- Airspeed: This controls the resistance of the stick at increased
- airspeed. Set it higher if you like a stiff joystick.
- Stall: This controls the buffer when in or approaching a stall.
- Spin: This controls the wild stick movement when in a spin.
- Ground and Gear: This controls the effects or wheels on the ground
- and gear down in flight.
- Guns: This controls the vibration of the machine guns. It also
- applies to the tank cannon and bomb release.
- Hits and Explosions: This controls impacts on your aircraft, and the
- concussion of nearby explosion.
- Engine: This controls engine hum.
- Crash: This controls the wild stick movement when you are killed.
- Select OK to save your changes, or Cancel to discard them.
-
- Gravis Firebird/Phoenix
- The Phoenix and Firebird are fully programmable control systems with
- a joystick, throttle, and rudder, two triggers, and 22 buttons. We
- recommend that you start with the programming in airwar.phx .
- Air Warrior assumes that two controls are programmed as joystick
- buttons 1 and 2. Out of the box, the Phoenix has the lower and upper
- trigger programmed as joystick buttons 1 and 2, respectively. All
- other buttons should be programmed to keyboard commands. The
- throttle may be programmed to be analog or key mapped. Out of the
- box the throttle will be analog. Select the Generic Analog Throttle
- Control to use the analog throttle. The rudder may be programmed to
- be analog or key mapped. Out of the box the rudder will be analog.
- Select the Generic Rudder Control to use the analog rudder.
-
- SunCom Raptor
- This stick will operate with Air Warrior much the way the CH Pro
- does.
-
- SunCom Talon
- This joystick has 4 buttons, a 4-way castle switch, and a 4-way hat
- switch. The buttons may be treated as joystick buttons or mapped to
- the keyboard. The 4-position switches are strictly mapped to the
- keyboard.
- Air Warrior assumes that the buttons are mapped to the keyboard (not
- joystick mode). You should use the key mapping test rather than the
- button test to verify their operation. Follow the directions in the
- SunCom manual to program the Talon. If you prefer to use the buttons
- in joystick mode, select a Generic Joystick option.
- The SunCom joysticks are not fully compatible with the
- ThrustMaster WCS-II or RCS.
-
- SunCom Eagle
- The Eagle is similar to the Talon but has expanded programmability.
- Use the SunCom utilities to program the Eagle.
-
- Logitech Wingman Extreme
- The Wingman Extreme has 4 buttons and a 4-way hat switch. It is not
- programmable. Functionally, it is a clone of the ThrustMaster FCS
- and is compatible with the WCS-II and RCS.
-
- Logitech Wingman Extreme Digital
- The Wingman Extreme Digital has 6 buttons, a 4-way hat switch, and a
- rotary throttle control. It is programmable using the Logitech
- Entertainment Control Center.
- Select Generic Analog Throttle Control to enable the throttle.
- Air Warrior assumes that you are using the standard AIRWAR.LES
- supplied by Logitech, which passes through all button and hat inputs. If you
- choose to program any of the inputs to the keyboard, those buttons
- may appear to be stuck down in the game.
-
- Microsoft Sidewinder 3D Pro
- The SideWinder 3D Pro is a multi-functional controller with a
- joystick, view switch, throttle, rudder, eight buttons. The twist
- axis of the stick is the rudder control. It is not programmable. It
- supports three mode of operation: ThrustMaster emulation,
- CH FlightStick Pro emulation, and digital.
- When used in ThrustMaster emulation mode, select an FCS and RCS. The
- throttle slider and four base buttons will not function. The view
- switch is a 4-way 4-position hat switch.
- When used in CH FlightStick Pro emulation mode, select a
- CH FlightStick Pro, Throttle, and Pedals. The four base buttons will
- not function. The view switch is a 4-way switch.
- When used in digital mode, select a Microsoft SideWinder 3D Pro,
- Generic Analog Throttle Control, and Generic Rudder Control. The
- view switch is an 8-way hat switch and all stick and base buttons are
- supported. Unfortunately there are compatibility issues with
- many popular sound cards which can make this option unusable in
- Air Warrior. If you cannot get a good calibration or see random
- button inputs, try changing to CH FlightStick Pro emulation.
- There are utilities available which allow you to program the
- SideWinder. However, if you use one of these you may have a problem
- with those buttons being 'stuck down' in the game.
-
- Microsoft Sidewinder Force Feedback Pro
- This is essentially the 3D Pro with the addition of DirectInput force
- feedback but without the emulation modes.
-
- Configure force feedback in the AWII program from the first
- controller setup dialog.
- Serial Port:
- This section is not applicable. The FF Pro uses the MIDI port to
- control force feedback effects.
-
- Effects:
- The controls in this section allow you to set the level of each of
- the individual effects supported.
-
- Airspeed: This controls the resistance of the stick at increased
- airspeed. Set it higher if you like a stiff joystick.
- Stall: This controls the buffer when in or approaching a stall.
- Spin: This controls the wild stick movement when in a spin.
- Ground and Gear: This controls the effects or wheels on the ground
- and gear down in flight.
- Guns: This controls the vibration of the machine guns. It also
- applies to the tank cannon and bomb release.
- Hits and Explosions: This controls impacts on your aircraft, and the
- concussion of nearby explosion.
- Engine: This controls engine hum.
- Crash: This controls the wild stick movement when you are killed.
- Select OK to save your changes, or Cancel to discard them.
-
- Act-Labs EagleMax
- The EagleMax has 4 standard buttons, a programmable 3-way rocker
- switch, 8 programmable buttons, an 8-way view switch, and a throttle
- input. The throttle/view switch on the upper right of the base
- controls the functions of the view switch and throttle. This in turn
- determines how it should be configured in the game.
-
- With the throttle/view switch in the VIEW position, the EagleMax uses
- an analog input for the view switch and the throttle is disabled.
- The joystick should be set to ThrustMaster FCS.
-
- With the throttle/view switch in the THROTTLE position, the EagleMax
- offers a throttle input but all 8 positions of the view switch must
- be programmed. The joystick should be set to Generic 4-button
- Joystick and the throttle should be set to Generic Analog Throttle
- Control. For best results you may wish to modify the default
- joystick keymapping to use 'sticky' views.
-
- Joystick Information and Support on the Internet:
- ThrustMaster
- http://www.thrustmaster.com
- CH Products
- http://www.chproducts.com
- Advanced Gravis
- http://www.gravis.com
- Suncom
- http://www.suncominc.com
- Logitech
- http://www.logitech.com
- Microsoft
- http://www.microsoft.com
- Act-Labs
- http://www.actlab.com
- Immersion
- http://www.force-feedback.com
-
- Throttles
- ----------------------------------------------------------------------
-
- Keyboard/mouse
- The keyboard and mouse are the default throttle control. Moving the
- mouse forward and back with the right button depressed will move the
- throttle, as will the C and V keys.
-
- Generic Throttle Control
- The Generic Throttle Control is any standard throttle input device.
- This could be a wheel or slider attached to the joystick, or a
- stand-alone device not discussed below.
-
- ThrustMaster WCS-I (Weapon Control System Mark I)
- The WCS-I is throttle designed especially for use with the FCS. This
- is purely a keyboard emulator and is not connected to the game port.
- This is not a programmable device.
- Since the WCS-I is not connected to the joystick or rudders, there
- should be no compatibility problems.
- NOTE - Selecting WCS-I as your throttle type will change the key
- mapping used by AWII. This is necessary to make the program
- understand the inputs from the throttle. The side effect is that
- many key inputs will not work as documented.
-
- ThrustMaster WCS-II (Weapon Control System Mark II)
- The WCS-II is a throttle designed especially for use with the FCS.
- It has 6 buttons and 1 rocker switch, all of which are programmable.
- Use the ThrustMaster utilities and the AW20WIN.ADV file distributed
- with Air Warrior to program your WCS-II.
- If the WCS-II is used with the FCS, red throttle rocker switch should
- be set to digital and the black hat rocker switch should be set to
- analog. When properly programmed, throttle movement will send
- keyboard commands and hat movement will be passed through normally.
- In this configuration the WCS-II will not show up as an analog
- throttle on the test and calibrate dialog, but you should see the key
- inputs.
- The WCS-II may also be used as a normal analog throttle. In this
- case, set the red throttle rocker to analog and the black hat rocker
- to digital. If your joystick is an FCS, you will have to create a
- new WCS-II programming file to program key commands for the hat. In
- this case you should select one of the generic stick types, rather
- than FCS, and you will not see the hat switch on the calibrate and
- test dialog.
- The WCS-II makes up to three joystick buttons programmable. The
- trigger will be passed through normally but the other buttons will
- be programmed with key commands. Only the trigger will show up as a
- digital input on the calibrate and test dialog.
- Some users prefer to cable their WCS-II to a second game port and
- the keyboard, so that it functions as a keymapped device but does not
- affect the operation of their stick and/or rudder pedals. This may
- be recommended if the other devices are not ThrustMaster products and
- may not be compatible with the throttle. In this case, you should
- select "keyboard/mouse" as your throttle option and program the
- WCS-II as you would for use with the FCS.
- The WCS-II may also be used with the FLCS.
- Trouble shooting - A common error is to use the standard ADV file
- which programs three of the joystick buttons but not select the
- WCS-II throttle option in Air Warrior. This will appear to work in
- that throttle inputs will be recognized, but causes those three
- buttons to appear to be stuck down. This often results in the brakes
- being locked on making it impossible to achieve takeoff speed.
- The WCS-II is not fully compatible with the CH Pro joystick. If the
- CH Pro is connected to the joystick input on the WCS-II, the buttons
- and 4-way switch will not function correctly. The WCS-II may be used
- with the CH Pro only if it is used as a purely kemapped device, as
- described above.
- WCS MkII Default Key Assignments
- The following are the WCS assignments. You can, of course, edit
- these if you wish by using the Thrustware that comes with the WCS.
-
- Three Position Switch
- Forward: radar view
- Middle: normal cockpit view
- Back: text buffer
-
- Buttons 1-6
- Button 1: start/stop engine Button 4: raise flaps one notch
- Button 2: autopilot Button 5: lower flaps one notch
- Button 3: raise landing gear Button 6: gun camera on/off
-
- ThrustMaster TQS (Throttle Quadrant System)
- The TQS is a throttle designed exclusively for use with the FLCS. It
- has buttons, switches, and a track ball, all of which are
- programmable.
- Use the ThrustMaster utilities to program your TQS and FLCS.
- The TQS can only be used with the FLCS, and requires an FLCS to
- function.
- AWII assumes that if you are using the TQS, you will program all
- buttons forkeyboard commands. If you program the throttle to pass
- through the trigger, it will not work unless you change your selected
- throttle type to Generic Analog Throttle Control.
-
- CH Throttle
- The CH Throttle has a 4-position switch, a rocker switch, and 6 push
- buttons, all programmable. Use the CH utilities to program the
- Throttle.
-
- CH Pro Throttle
- The CH Pro Throttle has 4, 4-way switches and 4 buttons, all
- programmable. In addition, it makes the buttons on any CH Products
- joystick programmable. Use the CH utilities to program the
- Pro Throttle.
- Air Warrior assumes that if you are using the Pro Throttle, you will
- program all buttons for keyboard commands. If you program the
- throttle to pass through some buttons, these buttons will not work.
- You may also program the throttle to pass through all joystick
- buttons. In that case you should select the CH Throttle option in
- the game.
-
- Rudder Pedals
- ----------------------------------------------------------------------
-
- Keyboard
- The default rudder control device is the keyboard.
-
- Generic Rudder Control
- The Generic Rudder Control is any standard rudder input device. This
- could be a wheel or slider attached to a joystick, or a stand-alone
- device not discussed below.
-
- ThrustMaster RCS (Rudder Control System)
- The RCS is a rudder pedal system designed for use with the
- ThrustMaster joysticks and throttles.
-
- CH Pedals
- The Pedals are designed for use with the CH joysticks and throttles.
-
- CH Pro Pedals
- The Pro Pedals differ from the standard pedals in that they have toe
- brakes. Air Warrior does not, at the moment, support the toe brake
- function of most CH pedals, mostly because the game allows you to
- steer on the ground with your rudder pedals rather than with
- differential braking.
- [end]
-